"Failure can't be an option:" Taki Udon breaks down the last year of 12 hour days, 6 days a week he poured into the SuperStation, his dream MiSTer FPGA console
"After I drew this and did the pitch, I knew that I wanted it."
"After I drew this and did the pitch, I knew that I wanted it."
Also this issue: a plus-sized portion of patch notes and an utterly unkown PS2 horror game, back online.
Like Digital Eclipse's docugames, Marcin Wichary's "Frame of preference" is pioneering how to use emulation to tell a story.